Collection of The Actually Useful Programming Library full
April 20, 2012 by: upa_kid

Collection of The Actually Useful Programming Library full
English | 232 eBooks | PDF | 2.25 GB
Include:
3D Design – Programming:
|-3D Game Engine Architecture – Eberly – Morgan Kaufmann (2005).pdf
|-Beginning OpenGL Game Programming 2e – Benstead – Course tech (2009).pdf
|-Blender 2.5 Hotshot – Herreno – Packt (2011).pdf
|-Introducing Maya 2011 – Derakhshani – Sybex (2010):
|.|-Introducing Maya 2011 – Derakhshani – Sybex (2010) – Resource Disk.iso.zip
|.|-Introducing Maya 2011 – Derakhshani – Sybex (2010).pdf
|-Introducing Mudbox – Kermanikian – Wiley (2010).pdf
|-Mastering Autodesk Maya 2011 – Keller – Wiley (2010):
|.|-Mastering Autodesk Maya 2011 – Keller – Wiley (2010) – Project Files.rar
|.|-Mastering Autodesk Maya 2011 – Keller – Wiley (2010).pdf
|-Multi-Threaded Game Engine Design – Harbour – Course Tech (2011).pdf
|-OGRE 3D 1.7 Beginner’s Guide – Felix Kerger – Packt (2010).pdf
|-Panda3D 1.7 Game Developer’s Cookbook – Lang – Packt (2011):
|.|-Panda3D 1.7 Game Developer’s Cookbook – Lang – Packt (2011) – Source Code.zip
|.|-Panda3D 1.7 Game Developer’s Cookbook – Lang – Packt (2011).pdf
|-Unity:
|.|-Beginning 3D Game Development with Unity – Blackman – Apress (2011):
|.|.|-Apress.Beginning.3D.Game.Development.with.Unity.May.2011.epub
|.|.|-Apress.Beginning.3D.Game.Development.with.Unity.May.2011.mobi
|.|.|-Beginning 3D Game Development with Unity – Blackman – Apress (2011).pdf
|.|-Creating Games with Unity and Maya – Watkins – Focal Press (2011).pdf
|.|-Unity 3 Game Development Hotshot – Wittayabundit – Packt (2011).pdf
|.|-Unity 3D Game Development by Example Beginners Guide – Mclean – Packtpub (2010) – Cropped.pdf
|.|-Unity 3D Game Development by Example Beginners Guide – Mclean – Packtpub (2010).pdf
|.|-Unity Game Development Essentials – Goldstone – Packt (2009):
|.|.|-Unity Game Development Essentials – Goldstone – Packt (2009) – Assets and code.zip
|.|.|-Unity Game Development Essentials – Goldstone – Packt (2009).pdf
Agile|– Best Practices:
|-Beautiful Code – (O’Reilly 2007).pdf
|-Beautiful Data – (O’Reilly 2009).pdf
|-Clean Code – A Handbook of Agile Software Craftsmanship – Martin – Prentice Hall (2009).pdf
|-Design Patterns Elements of Reusable Object Oriented Software (Crappy HTML to pdf version).pdf
|-Extream Programming Explained Embrace Change 1e – Beck – Creative Commons (2000).pdf
|-Extream Programming Explained Embrace Change 2e – Beck – Creative Commons (2005).chm
|-Head First Object Oriented Analysis and Design – O’Reilly (2007).pdf
|-Scrum in Action Agile Software Project Management and Development – Pham – Course Tech (2012).pdf
|-The Art of Agile Development – (2008).pdf
AI:
|-AI for Game Developers -|-Bourg, Seeman – O’Reilly (2004):
|.|-AI for Game Developers -|-Bourg, Seeman – O’Reilly (2004) – Examples.rar
|.|-AI for Game Developers -|-Bourg, Seeman – O’Reilly (2004).pdf
|-AI Game Development – Synthetic Creatures with Learning and Reactive Behaviors – New Riders (2003).chm
|-AI Game Engine Programming – Schwab – Charles River Media (2004).pdf
|-Artificial Intelligence for Games – Millington – Morgan Kaufmann (2006):
|.|-Artificial Intelligence for Games – Millington – Morgan Kaufmann (2006) – Source Code.rar
|.|-Artificial Intelligence for Games – Millington – Morgan Kaufmann (2006).pdf
Assembly:
|-Guide to Assembly Language – Streib – Springer (2011).pdf
Audio:
|-DAFX – Digital Audio Effects – Zolzer – Wiley (2002) .pdf
|-The Theory and Technique of Electronic Music (Draft) – Puckette – World Scientific (2006).pdf
C – C++:
|-Beginning C++ Through Game Programming 3e – Dawson – Course Tech (2011).pdf
|-C++ for Everyone 2e – Horstmann – Wiley (2012).pdf
|-C++ for Programmers – Deitel – Deitel (2009):
|.|-C++ for Programmers – Deitel – Deitel (2009).chm
|.|-C++ for Programmers – Examples – Deitel – Deitel (2009).zip
|-C++ How to Program – Dietel – Prentice Hall (2011) .pdf
|-The C Programming Language 2nd – Kernighan, Ritchie – Prentice Hall (1988).pdf
C# – .Net – XNA – Visual Studio:
|-Agile Principles Patterns and Practices In C# – Martin – Prentice Hall (2007) – From HTML.pdf
|-C#|-Game Programming For Serious Game Creation – Schuller – Course Tech (2011).pdf
|-C# 4.0 Unleashed – Smet – Sams (2011).pdf
|-C# 2010 and the .NET 4 Platform 5e – Troelsen – Apress (2010).pdf
|-Learning XNA 4.0 – Reed – O’Reilly (2011).pdf
|-Microsoft Visual Studio 2010 Unleashed – Snell, Powers – Sams (2010).pdf
|-MS 10226A – Programming in C# with Visual Studio 2010 Trainer Handbook:
|.|-MS 10226A – Programming in C# with Visual Studio 2010 – Lab Manual.pdf
|.|-MS 10226A – Programming in C# with Visual Studio 2010 – Trainer Handbook Vol1.pdf
|.|-MS 10226A – Programming in C# with Visual Studio 2010 – Trainer Handbook Vol2.pdf
|-Programming C# 4.0 6e – Griffiths, Adams, Liberty – O’Reilly (2010).pdf
|-Software Testing with Visual Studio 2010 – Levinson – Addison-Wesley (2011).pdf
|-Visual Studio 2010 and NET 4 Six in One – Wrox (2010).pdf
|-XNA 4.0 Game Development by Example – Jaegers – Packt (2010).pdf
Clojure:
|-Programming Clojure – Halloway – Pragmatic (2009).pdf
|-The Joy of Clojure – Fogus, Houser – Manning (2010).pdf
Computer Science:
|-Computer Organization And Design The Hardware Software Interface – Patterson, Hennessy – Morgan Kaufmann (2005).pdf
|-Core Techniques and Algorithms in Game Programming – Dalmau – New Riders (2003).pdf
|-Data Structures for Game Programmers – Penton – Premier (2003).pdf
|-Head First Object Oriented Analysis and Design – McLaughlin, Pollice, West – O’Reilly (2007).pdf
|-Software Engineering for Game Developers – Flynt, Salem – Thomson (2005).pdf
|-Structure and Interpretation of Comptuer Programs:
|.|-MIT CS 6.001 Lecture Notes.zip
|.|-SICP 2e (HTML Based) – Ableson, Sussman*2 – MIT Press (1996).pdf
|.|-SICP 2e (Large Text) – Ableson, Sussman*2 – MIT Press (1996).pdf
|-The Object-Oriented Thought Process – Weisfeld – Addison-Wesley (2009).pdf
D:
|-Learn to Tango with D – Bell, Igesund, Kelly, Parker – Apress (2007).pdf
|-The D Programming Language – Alexandrescu – Addision-Wesley (2010).pdf
Design:
|-Typography – Smashing (2011).pdf
Domain Specific Languages:
|-DSLs in Action – Ghosh – Manning (2011).pdf
Erlang:
|-Erlang and OTP in Action – Logan, Merrit, Carlsson – Manning (2010).pdf
|-Erlang Programming – Cesarini, Thompson – O’Reilly (2009).pdf
|-Programming Erlang – Armstrong – Pragmatic (2007).pdf
Flash:
|-Flash Professional CS5 Visual QuickStart Guide – Ulrich – Peachpit (2011).pdf
Game Design:
|-Beginning Game Level Design – Feil, Scattergood – Course Tech (2005).pdf
|-Chris Crawford on Game Design – Crawford – New Riders (2003).chm
|-Game Architecture and Design – Rollings, Morris – New Riders (2004).pdf
|-Game Character Design Complete – Franson, Thomas – Course Tech (2007).pdf
|-Game Design Foundations – Pedersen – Wordware (2003).chm
|-Game Design Theory and Practice – Rouse – Wordware (2005).chm
|-Postmortems From GameDeveloper – Grossman – CMP (2003).pdf
|-Ultimate Game Design Building Game Worlds – Meigs – McGraw-Hill (2003).pdf
Go:
|-Learning Go – Gieben (2011).pdf
Haskell:
|-Haskell Language Report 2010.pdf
|-Learn You a Haskell for Great Good – Lipovaca – No Starch (2011).pdf
|-Real World Haskell – O’Sullivan, Goerzen, Stewart – O’Reilly (2009).pdf
HTML – CSS:
|-Canvas Pocket Reference – Flanagan – O’Reilly (2011).pdf
|-HTML5 and CSS3 – Hogan – Pragmatic (2010):
|.|-HTML5 and CSS3 – Hogan – Pragmatic (2010) – Code.zip
|.|-HTML5 and CSS3 – Hogan – Pragmatic (2010).pdf
|-HTML5 for Web Designers – Keith – A Book Apart (2010).pdf
|-Learn HTML and CSS with w3schools – Wiley (2010).pdf
|-Pro HTML5 Programming – Lubbers, Albers, Salim – Apress (2010).pdf
|-Smashing CSS – Meyer – Wiley (2010).pdf
Java:
|-Beginning Java SE 6 Game Programming 3e – Harbour – Course Tech (2012).pdf
|-Big Jave (4th Ed) – Cay Horstmann – Wiley (2010).pdf
|-Java – How to program 9e – Deitel – Deitel (2012).pdf
|-Java and Mac OS X Developer Reference – Wiley (2010).pdf
Javascript:
|-Eloquent Javascript – No Starch (2011).pdf
|-jQuery – Recipes a Problem Solution Approach – Apress (2010).pdf
|-jQuery 1.4 Reference Guide – Packtpub (2010).pdf
|-jQuery in Action – Manning (2008).pdf
|-jQuery Pocket Reference – O’Reilly (2011).pdf
|-jQuery Recipes – A Problem Solution Approach – Apress (2010).pdf
|-jQuery.1.4.Reference.Guide – Packtpub (2010).pdf
|-Practical Prototype and script.aculo.us – Apress (2008).pdf
|-Pragmatic Guide to Javascript – Pragmatic (2010).pdf
|-Prototype and script.aculo.us – Pragmatic (2007).pdf
Lisp:
|-Land of Lisp – Barski (No Starch Press 2011).pdf
Maths:
|-3D Geometry Tutorials – Geometric Tools (2008).rar
|-3D Math Primer for Graphics and Game Development – Dunn, Parberry – Wordware (2002).pdf
|-A Beginners Guide to Graph Theory 2e – Wallis – Birkhauser (2007).pdf
|-A First Course in Linear Algebra – ver 2.22 – Beezer (2011):
|.|-00 Textbook – KindleDX.pdf
|.|-00 Textbook – Sony505.pdf
|.|-00 Textbook.pdf
|.|-01 Archetype summary.pdf
|.|-02 Flashcards.pdf
|.|-03 Sage Supplement Files.zip
|.|-03 Sage Supplement.pdf
|-A Problem Course in Mathematical Logic – Bilaniuk – Creative Commons (2003).pdf
|-Algorithmic Graph Theory – Joyner, Nguyen, Cohen – Creative Commons (2011).pdf
|-An Introduction To Linear Algebra – Kuttler (2010).pdf
|-An Introduction to Modern Mathematical Computing with Maple – Borwein, Skerritt – Springer (2011).pdf
|-Beginning Math and Physics for Game Programmers – Stahler – New riders (2004).chm
|-Calculus 7e – Stewart – Brooks-Cole (2012).pdf
|-Calculus for AP Early Trancendentals – Rogawski, Cannon – Freeman (2012).pdf
|-Calculus Without Limits – Almost – Sparks – Self-Published (2005).pdf
|-College Physics 9e – Serway, Vuille – Brooks-Cole (2011).pdf
|-Combinatorics The Rota Way – Rota, Kunk, Yan – Cambridge (2009).pdf
|-Engineering Mathematics 6e – Bird – Newnes (2010).pdf
|-Game Physics – Eberly – Morgan Kaufmann (2004).pdf
|-Jewish Problems – Khovanova, Radul – MIT (2011).pdf
|-Linear Algebra and Its Applications 4e – Lay – Addison-Wesley (2012).pdf
|-Linear Algebra and Its Applications 4e – Stang – Thompson (2006).pdf
|-Linear Algebra in 25 Lectures – Denton, Waldron – Creative Commons (2011).pdf
|-Mathematics and Physics for Programmers – Pallai – Charles River (2005).pdf
|-Mathematics for 3D Game Programming and Computer Graphics 2e – Lengyel – Charles River (2004).pdf
|-Physics For Game Programmers – Palmer -|-Apress (2005).pdf
|-Physics for Scientists and Engineers with Modern Physics 8e – Serway, Jewett – Brooks-Cole (2010).pdf
|-Precalculus 9e – Sullivan – Prentice Hall (2012).pdf
|-Precalculus A Problems-Oriented Approach – Cohen – Thomson (2005).pdf
|-Precalculus A Right Triangle Approach 4e – Beecher, Penna, Bittinger – Addison-Wesley (2012).pdf
|-Technical Mathematics with Calculus – Calter – Wiley (2011).pdf
|-Thomas’ Calculus 12e – Thomas, Weir, Hass – Addison-Wesley (2010):
|.|-Thomas’ Calculus 12e – Thomas, Weir, Hass – Addison-Wesley (2010) – Multivariable Solutions.zip
|.|-Thomas’ Calculus 12e – Thomas, Weir, Hass – Addison-Wesley (2010) – Single Variable Solutions.zip
|.|-Thomas’ Calculus 12e – Thomas, Weir, Hass – Addison-Wesley (2010).pdf
Objective-C – Cocoa – OS X:
|-_Apple:
|.|-Blocks Programming Topics – Apple (2011).pdf
|.|-Cocoa Application Tutorial – Apple (2009).pdf
|.|-Cocoa Fundamentals – Apple (2010).pdf
|.|-Objective-C – Apple (2010).pdf
|.|-OpenGL Programming Guide for Mac OS X – Apple (2011).pdf
|.|-Quartz 2D Programming Guide – Apple (2009).pdf
|-Beginning iPhone Games Development – Apress (2010).pdf
|-Beginning Mac OS X Snow Leopard Programming – 7Summits (2010).pdf
|-Beginning Mac Programming – Pragmatic (2010).pdf
|-Cocoa and Objective C Up and Running – OReilly (2010).pdf
|-Cocoa Programming a Quick Start Guide for Developers – Pragmatic (2010).pdf
|-Cocoa Programming Developer’s Handbook – Addison-Wesley (2010):
|.|-Cocoa Programming Developer’s Handbook – Addison-Wesley (2010) – Examples.zip
|.|-Cocoa Programming Developer’s Handbook – Addison-Wesley (2010).pdf
|-Cocoa Recipes for Mac OS X – Peachpit (2010) .pdf
|-Learn C on the Mac – Apress (2009).pdf
|-Learn Cocoa on the Mac – Apress (2010).pdf
|-Learn Objective–C on the Mac – Apress (2009).pdf
|-Learning Objective-C 2.0 – Addison-Wesly (2011).pdf
|-Mac Programming for Absolute Beginners – Apress – (2011).pdf
|-Objective-C Developer Reference – Wiley (2011).pdf
|-Objective-C for Absolute Beginners – Apress – (2010).pdf
|-Objective-C Phrasebook -|-Addley-Weston (2011).pdf
|-Objective-C Phrasebook – Addley-Weston (2011).pdf
|-Objective-C Visual QuickStart Guide – Holzner – Peachpit (2010).pdf
|-Pro Objective-C Design Patterns for iOS – Apress (2010).pdf
|-Programming in Objective-C 3e – Kochan – Addison-Wesly (2011).epub
|-Programming in Objective-C 3e – Kochan – Addison-Wesly (2011).pdf
Perl:
|-Modern Perl – Warden – Chromatic (2010).pdf
Philosophy:
|-Hackers and Painters – Graham (O’Reilly 2010).pdf
Programming Languages:
|-Concepts of Programming Languages.pdf
|-Game Programming Golden Rules – Brownlow – Charles River (2004).pdf
|-Programming Language Pragmatics 2e – Michael Scott – Morgan Kauffman (2006).pdf
|-Seven Languages in Seven Weeks – Tate (Pragmatic 2010).pdf
Python:
|-Beginning Game Development with Python and Pygame – McGugan – Apress (2007).pdf
|-Dive Into Python 3 – Pilgram – Creative Commons (2009):
|.|-Dive Into Python 3 – Pilgram – Creative Commons (2009) – Examples.zip
|.|-Dive Into Python 3 – Pilgram – Creative Commons (2009).pdf
|-Hands-on Python Tutorial – Harrington – Loyola (2011).pdf
|-Head First Python – Barry – O’Reilly (2011).pdf
|-Invent Your Own Computer Games with Python 2e – Sweigart – Creative Commons (2010).pdf
|-Learn Python The Hard Way 2e – Zed Shaw – (2011).pdf
|-Learning Python 4e – Lutz – O’Reilly (2009).pdf
|-Programming in Python 3 2e – Mark Summerfield – Addison Wesley (2009).pdf
|-Programming Python 4e – O’Reilly (2010).pdf
|-Python scripting for Computational Science 3e – Langtangen|– Springer (2008).pdf
|-The Python Standard Library by Example – Doug Hellmann – Addison Wesley (2011).epub
|-The Python Standard Library by Example – Doug Hellmann – Addison Wesley (2011).pdf
|-The Quick Python Book 2e – Vernon Ceder – Manning (2010).pdf
RegEx:
|-Regular Expressions Cookbook – Goyvaerts, Levithan – OReilly (2009).pdf
Ruby – Rails:
|-Agile Web Development with Rails 4e (Rails 3.1) – Ruby, Thomas, Hansson – Pragmatic (2011) :
|.|-Agile Web Development with Rails 4e (Rails 3.1) – Ruby, Thomas, Hansson – Pragmatic (2011).epub
|.|-Agile Web Development with Rails 4e (Rails 3.1) – Ruby, Thomas, Hansson – Pragmatic (2011).pdf
|-Clever Alogrithms (Not so clever code) – Brownlee (2011).pdf
|-Crafting Rails Applications – (Pragmatic Mar 2011).pdf
|-Eloquent Ruby – Olson (Addison Wesley 2011).pdf
|-Metaprogramming Ruby – Perrotta (Pragmatic 2010).pdf
|-Programming Ruby 1.9 3e – Pragmatic (2010).pdf
|-Rails AntiPatterns – Addison-Wesly (2011).pdf
|-Rails Test Prescriptions – Rappin (Pragmatic 2011).pdf
|-Ruby Best Practices – O’Reilly (With cover 2009).pdf
|-Ruby on Rails 3 Tutorial – Addison-Wesly (2011).pdf
|-Ruby Programming – Jerry Ford – Course Tech (2011).pdf
|-The Rails 3 Way 2nd Edition – Addison Wesley (2010).pdf
|-The Well Grounded Rubyist – Black – Manning (2009):
|.|-The Well Grounded Rubyist – Black – Manning (2009).pdf
|.|-The Well Grounded Rubyist – Source Code – Black – Manning (2009).zip
|-Using JRuby – Pragmatic (2011).pdf
|-Why’s (Poignant) Guide to Ruby – why the lucky stiff – Creative Commons (2005).pdf
Scala:
|-Programming in Scala 2e – Artima (2010).pdf
Scheme:
|-Simple Scheme – Introducing Computer Science – Harvey, Wright – MIT Press (1999).pdf
|-Teach Yourself Scheme in Fixnum Days – Dorai Sitaram – Creative Commons (2004).pdf
|-The Little Schemer – Friedman, Felleisen – MIT Press (1995).pdf
|-The Seasoned Schemer – Friedman, Felleisen – MIT Press (1995).pdf
Small Talk:
|-Computer Programming using GNU Smalltalk – Gokel – Creative Commons (2009):
|.|-Computer Programming using GNU Smalltalk – Gokel – Creative Commons (2009) – Source Code.zip
|.|-Computer Programming using GNU Smalltalk – Gokel – Creative Commons (2009).pdf
|-Inside Smalltalk Vol 1 – LaLonde, Pugh – Prentice-Hall (1990).pdf
|-Inside Smalltalk Vol 2 – LaLonde, Pugh – Prentice-Hall (1990).pdf
|-Pharo by Example – Black, Ducasse, Nierstrasz, Pollet- Creative Commons (2009).pdf
|-Smalltalk Best Practice Patterns (draft) – Kent Beck – Prentice-Hall (1996).pdf
|-Smalltalk By Example – Sharp – Creative Commons (1997).pdf
|-Smalltalk with Style – Kilmas, Skublics, Thomas – Printice-Hall (1996).pdf
|-Smalltalk, Objects, and Design – Liu (Self Published 1999).pdf
|-The Art and Science of Smalltalk – Lewis, Simon – Prentice Hall (1995).pdf
Test-Driven Development:
|-Test Driven Development A practicle Guide – David Astels (2003) chm.pdf
|-Test-Driven Development By Example – Kent Beck (2002).chm
|-Test-Driven Development By Example – Kent Beck (2002).pdf
User Experience:
|-The Elements of User Experience 2nd – Garrett (New Riders 2011).pdf
Version Control:
|-Version Control by Example – Sink – Creative Commons (2011).pdf
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