Collection of 94 ebooks about game development
January 18, 2010 by: nanabhay

Collection of 94 ebooks about game development
English | PDF & CHM | 1.91 GB
Collection of 94 ebooks about game development
List of these ebooks is below.
3D Game Engine Design.pdf
Addison Wesley – Innovation Games (2006).chm
Apress – Beginning Game Development with Python and Pygame (2007).pdf
Apress – Physics for Game Programmers (2005).pdf
Apress – Pro OGRE 3D Programming (2006).pdf
Apress – The Game Maker’s Apprentice (2006).pdf
Cengage – Developing Serious Games (2006).chm
CMP – Game Design Workshop, Designing Prototyping and Playtesting Games (2004).chm
Course Technology – Beginning Game Graphics (2004).pdf
Course Technology – Beginning Game Programming with Flash (2008).pdf
Course Technology – Game Creation For Teens (2008).pdf
Course Technology – Game Testing All in One (2005).chm
Course Technology – Multiplayer Game Programming (2002).pdf
CRM – 3D Animation, From Models to Movies (2001).rar
CRM – AI Game Engine Programming (2004).pdf
CRM – AI Game Programming Wisdom (2002).pdf
CRM – Data Structures and Algorithms for Game Developers (2007).pdf
CRM – Elementary Game Programming and Simulators Using Jamagic (2003).chm
CRM – Emergence in Games (2008).pdf
CRM – Game Graphics Programming (2008).pdf
Elsevier – Artificial Intelligence For Games (2006).pdf
Game Programming Gems 6 (2007).pdf
Mathematics for 3D Game Programming and Computer Graphics 2nd Edition (2004).pdf
McGraw-Hill – Programming Video Games for the Evil Genius (2008).pdf
McGraw-Hill – Ultimate Game Design, Building Game Worlds (2003).pdf
MIT – Rules of Play, Game Design Fundamentals (2004).chm
MIT – Rules Of Play, Game Design Fundamentals (2004).pdf
MIT – The Ethics Of Computer Games (2009).pdf
MIT – Video Game Spaces Image, Play, and Structure in 3D Worlds (2008).pdf
Morgan Kaufmann – 3D Game Engine Design (2000).pdf
Morgan Kaufmann – Better Game Characters by Design (2006).pdf
Morgan Kaufmann – Essential Mathematics for Games and Interactive Applications, A Programmer’s Guide 2nd Edition (2008).pdf
Morgan Kaufmann – Game Design Workshop 2nd Edition (2008).pdf
MS Press – Fundamentals of Audio and Video Programming for Games (2004).chm
MS Press – Fundamentals of Audio and Video Programming for Games (2004).pdf
New Riders – AI Game Development (2003).chm
New Riders – Andrew Rollings and Ernest Adams on Game Design (2003).chm
New Riders – Beginning Math And Physics for Game Programmers (2004).chm
New Riders – Beginning Math and Physics For Game Programmers (2004).pdf
New Riders – Core Techniques and Algorithms in Game Programming (2003).chm
New Riders – Creating Emotion In Games (2003).chm
New Riders – Developing Online Games, An Insider’s Guide (2003).chm
No Starch – Programming Linux Games (2001).pdf
O’Reilly – AI for Game Developers (2004).chm
O’Reilly – Physics for Game Developers (2002).pdf
Packt – Unity Game Development Essentials (2009).pdf
Paraglyph – Game Coding Complete (2003).chm
Premier – 2D Artwork and 3D Modeling for Game Artists (2003).pdf
Premier – 3D Game Engine Programming (2004).pdf
Premier – 3D Game Programming All in One (2004).pdf
Premier – AI Techniques for Game Programming (2002).pdf
Premier – Beginner’s Guide to DarkBASIC Game Programming (2003).chm
Premier – Beginning Game Audio Programming (2003).chm
Premier – Beginning Game Programming (2005).pdf
Premier – Character Development And Storytelling For Games (2004).pdf
Premier – Data Structures For Game Programmers (2003).pdf
Premier – Game Art for Teens (2004).pdf
Premier – Game Design 2nd Edition (2004).pdf
Premier – Game Developer’s Market Guide (2003).pdf
Premier – Game Development Business and Legal Guide (2003).chm
Premier – Game Programming for Teens (2003).chm
Premier – Game Programming with Python, Lua and Ruby (2003).chm
Premier – Game Programming with Python, Lua and Ruby (2003).pdf
Premier – Game Scripting Mastery (2003).pdf
Premier – Mathematics for Game Developers (2004).pdf
Premier – MUD Game Programming (2003).chm
Premier – Physics Modelling For Game Programmers (2004).pdf
Premier – Shaders for Game Programmers and Artists (2004).pdf
Premier – Software Engineering for Game Developers (2005).pdf
Sams – Beginning 3D Game Programming (2004).chm
Sams – Sams Teach Yourself Game Programming in 24 Hours (2002).chm
Sams – Tricks Of The 3D Game Programming Gurus, Advanced 3D Graphics And Rasterization (2003).pdf
Sams – Tricks of the Windows Game Programming Gurus 2nd Edition (2002).chm
Thomson – Game Character Design Complete (2007).pdf
Thomson Course Technology – 3D Game Programming All in One (2004).chm
Thomson Course Technology – Advanced 3D Game Programming All in One (2005).pdf
Using Design Patterns In Game Engines.pdf
Wiley – Algorithms and Networking for Computer Games (2006).pdf
Wiley – Networking and Online Games (2006).pdf
Wiley – The Game Animator’s Guide to Maya (2006).pdf
Wordware – 3D Math Primer for Graphics and Game Development (2002).pdf
Wordware – Developer’s Guide To Multiplayer Games (2002).pdf
Wordware – Game Design Foundations (2003).pdf
Wordware – Game Design Theory and Practice 2nd Edition (2005).chm
Wordware – Game Developer’s Guide to Cybiko (2002).pdf
Wordware – Game Development and Production (2003).chm
Wordware – Game Development and Production (2003).pdf
Wordware – Games That Sell (2003).pdf
Wordware – Introduction to 3D Game Programming with DirectX 10 (2008).chm
Wordware – Modeling, UV Mapping, and Texturing 3D Game Weapons (2006).pdf
Wordware – Programming Game AI by Example (2005).chm
Wordware – Programming Game AI by Example (2005).pdf
Wordware – Programming Multiplayer Games (2004).pdf
Wordware – Vector Game Math Processors (2003).pdf
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That is one great collection of ebooks about game development