Gnomon Training – Lighting and Rendering Series Part2
March 22nd, 2010 Posted by nobihai under Gnomonology
Gnomon Training – Lighting and Rendering Series Part2
3ds Max Techniques with Jeff Patton
English | AVC1 1024×768 | MP3 128 Kbps | 988 MB
Genre: Video Training
Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane,...Gnomology – BULLETS, DUST HITS AND DEBRIS
March 18th, 2010 Posted by nanabhay under Gnomonology,Video Training
Gnomology – BULLETS, DUST HITS AND DEBRIS – 1.18G
When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background. (more…)
Gnomonology – Designing with Digital Clay : Evil (includes ZTL)
Cesar Luis Dacol Jr. has worked in the film industry for nearly 20 years, having started his career in the makeup effects industry and transitioning to computers effects in the mid 90′s.He brings his background in anatomy and traditional sculpting to the 3D world of computers. In this video, Cesar talks about his thought process for designing this hybrid between Linda Blair’s role in Exorcist...Gnomonology – Daylight Fake GI Lighting Rig for Maya
The Daylight rig simulates Global illumination without using GI. It is fast, simple, and all you have to do is import it into your scene and the default presets yield great results. The rig works with Mental Ray and all you need is Maya 8.5 and above. The rig comes with three presets to get you started, sunrise or sunset, mid day and late afternoon. (more…)Gnomonology: Intro to Keyframe Animation in Maya – By Srinivas
This two part tutorial explores, in detail, how to keyframe animate in Maya using all of the core techniques available. We will focus on a classic bouncing ball animation and learn how to use the primary animation interface, the Graph Editor, as well as the timing interface of the Dope Sheet. In chapter two, we create a small story animation for our reel and render it to completion. For those new...Gnomonology – Sculpting A Female Bust In Zbrush
This tutorial series focuses on fundamental sculpting skills in ZBrush. It covers: Blocking in Your Model,Massing Internal Forms,Sculpting Precise Form,Sculpting Facial Features,Reconstructing Higher SubDiv,Sculpting Wavy Hair,Tips for Creating Feminine Formdownload links:http://uploading.com/files/G5EG6XNG/tac.part3.rar.htmlhttp://uploading.com/files/6P2MTDZY/tac.part1.rar.htmlhttp://uploading.com/files/OTI72O8U/tac.part2.rar.htmlhttp://uploading.com/files/G5EG6XNG/tac.part3.rar.html...Gnomonology – Sketching with Digital Clay: A Monster Head
Download from Rapidsharehttp://rapidshare.com/files/129843901/GnScMoHe.part1.rar.htmlhttp://rapidshare.com/files/129846618/GnScMoHe.part2.rar.html Password default: booktraining.net Login [This hidden content is only available for our VIP member]. Become VIP Member NOWGnomonology: IMAGE SEQUENCE TO QUICKTIME
When rendering animations from Maya, Max or any other 3D application, it is common practice to render them out as image sequences (image.001.tga, image.002.tga, etc.). These sequences, however, can become difficult to manage, load, archive, preview or present to a client or supervisor. The most effective solution is to convert them to movie files such as Quicktime or AVI. This tutorial demonstrates...<














