Jonathan S. Harbour, “Game Programming All in One, 3rd Edition”
October 17th, 2011 Posted by diemannschaft under Games programming,Programming Language
Jonathan S. Harbour, “Game Programming All in One, 3rd Edition”
Course Technology PTR | 2006-10-23 | ISBN: 1598632892 | 832 pages | PDF | 12,3 MB (more…)
Luke Benstead, “Beginning OpenGL Game Programming, 2nd Edition”
October 17th, 2011 Posted by diemannschaft under Games programming,Programming Language
Luke Benstead, “Beginning OpenGL Game Programming, 2nd Edition”
Course Technology PTR | 2009-03-12 | ISBN: 159863528X | 320 pages | PDF | 2,8 MB (more…)
Sean James – 3D Graphics with XNA Game Studio 4.0
August 27th, 2011 Posted by diemannschaft under Games programming,General Programming,Programming Language
Sean James – 3D Graphics with XNA Game Studio 4.0
Publisher: P?ckt Publishing | 2011-01-18 | ISBN: 1849690049 | PDF | 292 pages | 12.66 MB (more…)
Black Art of Java Game Programming
August 22nd, 2011 Posted by diemannschaft under Games programming,Programming Language
Black Art of Java Game Programming
Waite Group Press | November 1996 | ISBN-10: 1571690433 | 900 pages | PDF | 6 Mb (more…)
Gameinstitute.com – C++ Programming for Game Developers – Module I-II
Gameinstitute.com – C++ Programming for Game Developers – Module I-II Genre: elearning| 324Mb In this first C++ course, you will become proficient with core C++ topics such as variables, console input and output, functions, loops, programming logic, pointers, strings, classes, and object oriented design and methodologies. (more…)SQL Server 2005 Tutorials – Microsoft AppDev 20 CD-ROMs
SQL Server 2005 Tutorials – Microsoft AppDev 20 CD-ROMs 20 CD | Bin | Language: English | 800?600 401Kbps | MP3 192Kbps| 5.5 Gb Genre: Fighting | Martial Arts Microsoft SQL Server 2005 is a comprehensive, integrated data management and analysis software that enables organizations to reliably manage mission-critical information and confidently run today’s increasingly complex business applications....Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
January 5th, 2011 Posted by xyzvn under Games programming
Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
English | Publisher: Fo-al Pr-ss | 2010 | ISBN: 0240815637 | 272 pages | PDF | 21,9 MB
Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for...Programming Mobile Devices – An Introduction for Practitioners
December 26th, 2010 Posted by xyzvn under Games programming,Programming Language
Programming Mobile Devices: An Introduction for Practitioners By Tommi Mikkonen
Publisher: Wiley-Blackwell 2007 | 244 Pages | ISBN: 0470057386 | PDF | 2 MB
With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems.
Learn how to programme the mobile devices of the future!
The importance of mobile systems programming has emerged over the recent years as a new domain in software development....Chess: Romans Lab 97 Simple and Comfortable Systems in the Caro-Kann
November 27th, 2010 Posted by xyzvn under Games programming
Chess: Romans Lab 97 Simple and Comfortable Systems in the Caro-Kann
XVID | English | 720×540 | AVI | 20 fps 74 kbps | MP3 48 kbps | 69 MB
Genre: eLearning
On this DVD, Roman will teach you an amazing easy-to-learn system to get the most comfortable and promising clear plan for White in the Caro-Kann.
For Black, you will learn a forgotten system that will give you an easy game plan with...Real Social Dynamics: The Physical Game
November 9th, 2010 Posted by xyzvn under Games programming
Real Social Dynamics: The Physical Game | 73.52 MB
Thus, since 2005, I have been developing a system of how to stimulate women and intensify the physical connection you have with women, and we have developed the most thorough step-by-step program designed to get women begging for more by knowing exactly how to touch a women and keep her interested, and we are releasing this program in a book ...


















